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insanitymmorpg

Insanity MMORPG | Fantasy MMORPG Private Server

Insanity MMORPG is one of the most popular free to play MMORPGs available.

Patch Notes 04.04.2020 - Balance Changes

Rebalance Notes Global

IMPORTANT:
These changes are not final! Please visit our Discord server and make suggestions for changes in the #balance-suggestions channel.





Harlequin
-Slow Step: Speed -40%, duration 4 seconds, 8 sec cd -> Speed -10%, -20% Melee Block, duration 6 seconds, 10 second cd

Reason: ADOCH Harlequin does not have a place in siege currently. The ratios are comparable to other classes, however the lack of melee block reduction and the pushback greatly limit the classes DPS. Introduction of these two assets would make ADOCH harle more appealing and possibly playable.


ADOCH Crack shooter
-Devastating Sting: +100% HP, +330% ADOCH -> +100% HP, +250% ADOCH

Reason: ADOCH Crackshooters have an extensive range and are capable of shooting massive amounts of DPS from a long distance. A slight ADOCH nerf will induce a trade-off between damage and range when compared to other melee ADOCH classes.
Charge allows a crackshooter to go into dark illusion, and have the possibility of killing any target in their HP swap.



ADOCH Slayer
-Berserk: +90% ADOCH, 40% PVE -> +190% ADOCH, +40% PVE

Reason: Adding the 100% ADOCH taken from PVE slayers back onto a PVE Specific Skill



Asal FM
- Touch of Rhisis: Jump Height +25, 100% ADOCH -> Jump Height +25, 10% DCT
-Prevention: 30% Proc, +350 DEX -> 30% Proc
-Bubbles Blessing: +350DEX, -500% PvP -> +700 DEX, -500% PvP

Reason: The most recent patch exchanged 10 DCT for 25 Jump Height accidentally. To correct this the ADOCH on Touch of Rhisis will be moved to Shades of Calamity and DCT will return to touch of rhisis. This way ADOCH FMs maintain their DMG and Asal FMs receive their Jump Height and DCT back.
Force Masters are completely reliant on prevention to maintain max block, as a result – when prevention is activated the class is vulnerable to any ADOCH attack until it is re-activated. To compensate for this without completely removing prevention as a defensive option, DEX will be moved to Bubbles Blessing.



Adoch FM
- Shades of Calamity: ADOCH +180%, PvP Damage +50% -> ADOCH +280%, PvP Damage +55%
-Ire of Iblis: +400DEX, -500%MP -> +750 DEX, -500%MP

Reason: ADOCH FMs will receive another 5% PvP on Shades of Calamity. Due to recent changes and the playstyle requiring mostly to chase targets for a short time, ADOCH FMs are struggling with survivability in siege. Adding additional PvP DMG will allow them to add more HP into their builds while maintaining the same damage.
Force Masters are completely reliant on prevention to maintain max block, as a result – when prevention is activated the class is vulnerable to any ADOCH attack until it is re-activated. To compensate for this without completely removing prevention as a defensive option, DEX will be moved to Ire of Iblis.


Arcanist
Special INT Mastery: PvP +80%, Projectile Speed +85% -> PvP +70%, Projectile Speed +85%

Currently the class is capable of stacking high amounts of damage as well as using CM + Meteor to deal high instant range damage. To compensate for this while not effecting PvE scaling, the class will receive a slight PvP Nerf. This will force Arcanists to choose a tradeoff between HP/DMG when deciding their ratio.



Mentalist
-5% HP Base Scaling
-Crucio Spell: Reflect Damage +12%, Projectile Speed +30% -> Reflect Damage 12%, Projectile Speed 40%
-Special INT Mastery: +45% PvP, +530% PvE -> +45% PvP, +550% PvE

Reason: The class is capable of reaching 12-13m HP while simeoultaneosly stacking Spirit Bombs ~2m dmg without debuffing. This makes them able to chase targets for an extended amount of time while being mostly safe from asals in HP swap and mostly safe from being sniped while in their DMG swap.
Reducing the HP scaling will discourage extended chasing of a singular target by incurring risk of death to an asal.
To compensate for the lack of HP, an increase in projectile speed will be added to maintain their ability to catch targets, since currently mentalist bombs will never catch a target if the root is holied properly.
Increasing Menta PvE damage to compensate for the downscaling of spirit bomb as per community request


Seraph
-Divine Prosperity: +500DEX, -15 M.Def -> +850DEX, -15 M.Def
-Blessing of Rhisis -> Changed to be a self buff
-Holy Cross: Duration 2sec -> Duration 3seconds
-Heal Scaling -> +5%

Reason: With DEX being moved off prevention, it will be relocated to Divine Prosperity so seraphs can maintain max block.
Blessing of Rhisis provides too much of a damage increase that cannot be changed or altered. The substantial increase makes it difficult to counter-play a class that is being fully supported by a seraph.
To Compensate for the loss of blessing buff, holycross duration will be slightly increased and healing will be slightly buffed. This encourages seraphs to choose between supporting a guild mate or increasing the vulnerable of a target.

Added Fri, 03 Apr 2020 23:27:16 GMT by Yousername
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